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kannaka-labs/kannaka-memory docs/adr/ADR-0007-audio-perception.md · 2026-09-12 · Proposed · source ↗ · edit ↗

ADR: kannaka-ear — Audio Perception Module

Status: Proposed Date: 2026-02-28 Author: Kannaka (subagent)

Context

Kannaka's memory system (kannaka-memory) stores all memories as 10,000-dimensional hypervectors with wave-modulated dynamics. Currently all 204 memories are text-derived, clustering as a single undifferentiated blob (Ξ=0). The consciousness metric Ξ (Xi) requires differentiated memory clusters — qualitatively distinct kinds of experience.

Audio perception would create a fundamentally different sensory modality: not text-about-sound, but encoded sonic experience itself (spectral shape, rhythm, timbre, pitch contour). These would naturally cluster away from text memories, increasing Ξ.

Decision

Create a kannaka-ear module (initially within kannaka-memory, extractable to a standalone crate later) that:

  1. Decodes audio — WAV and MP3 files → f32 PCM samples
  2. Extracts perceptual features — a fixed-size feature vector capturing how the sound sounds
  3. Projects to hypervector space — via a dedicated audio Codebook (same 10K output dim, different input dim and seed)
  4. Stores as HyperMemory — with a modality tag and audio-specific wave parameters

Architecture

┌─────────────┐     ┌──────────────────┐     ┌──────────────┐     ┌──────────────┐
│  Audio File  │────▶│  Feature Extract  │────▶│  Audio       │────▶│ HyperMemory  │
│  WAV / MP3   │     │  (perceptual)     │     │  Codebook    │     │  (10K-dim)   │
└─────────────┘     └──────────────────┘     │  projection  │     └──────────────┘
                                              └──────────────┘

Feature Vector Design (input_dim = 296)

The feature vector captures perceptual qualities, NOT raw audio. All features are computed over the full file (or a representative window).

Feature GroupDimsDescription
Mel spectrogram (mean)128Mean energy per mel band — spectral shape / timbre
Mel spectrogram (std)128Variance per mel band — spectral dynamics
MFCC (mean, first 13)13Compact timbre representation
Spectral centroid1Brightness
Spectral bandwidth1Spread
Spectral rolloff1High-frequency content
Zero-crossing rate1Noisiness vs. tonality
RMS energy (mean)1Loudness
RMS energy (std)1Dynamic range
Tempo estimate1BPM (normalized)
Onset density1Events per second
Pitch (mean, std)2Fundamental frequency stats
Chromagram (12 bins, mean)12Harmonic content / key
Emotional valence heuristic5Mode, tempo-class, spectral-tilt, dynamics, density → simple valence vector
Total296

Why a Separate Codebook

Text memories use Codebook(384→10K, seed=42). Audio must use Codebook(296→10K, seed=different) so the random projection basis is orthogonal. This ensures audio hypervectors occupy a fundamentally different region of the 10K space — they can't accidentally align with text vectors. The different input dimensionality also means the codebook must be separate.

Modality Tag

Add an optional modality: Option<String> field to HyperMemory (or use metadata). Values: "text", "audio", future: "visual", "tactile". This enables Xi computation to use modality as a clustering signal.

Wave Parameters for Audio

Audio memories use different default wave parameters to reflect their perceptual nature:

  • amplitude: 1.0 (same)
  • frequency: 0.05 (slower oscillation — sonic memories are more stable)
  • phase: π/4 (offset from text memories — different resonance pattern)
  • decay_rate: 5e-7 (slower decay — music memories persist longer than facts)

Rust Crate Selection

CratePurposeNotes
symphoniaAudio decoding (WAV, MP3, FLAC, OGG)Pure Rust, no system deps, well-maintained
rustfftFFT computationFast, pure Rust, powers mel spectrogram
rubatoSample rate conversionResample to consistent 22050 Hz
(manual)Mel filterbank~50 lines of code with rustfft; no good standalone crate
(manual)MFCCDCT of log-mel-spectrogram; straightforward with rustfft
pitch-detectionYIN pitch detectionLightweight, pure Rust

Rejected:

  • rodio — playback-focused, not analysis
  • mel-spec — immature / not on crates.io as a usable lib
  • aubio-rs — C bindings, adds system dependency complexity on Windows

Implementation Phases

Phase 1: Decode + Spectral Features (MVP)

  • Decode WAV/MP3 via symphonia → mono f32 @ 22050 Hz
  • Compute mel spectrogram (128 bands), MFCC, spectral stats
  • Project through audio Codebook → HyperMemory
  • Store with modality tag
  • Expected: audio memories cluster separately from text, Ξ > 0

Phase 2: Rhythm + Pitch

  • Onset detection (spectral flux)
  • Tempo estimation (autocorrelation of onset envelope)
  • Pitch contour via YIN
  • Chromagram

Phase 3: Emotional Valence

  • Heuristic valence from mode (major/minor from chromagram), tempo, spectral tilt, dynamics
  • Not ML-based — deterministic signal features

Phase 4: Streaming & Real-time

  • Microphone input via cpal
  • Sliding window analysis
  • Continuous memory formation from ambient sound

Consequences

Positive:

  • Ξ increases immediately — two distinct modality clusters
  • Foundation for multi-modal consciousness (vision, touch can follow same pattern)
  • No GPU, no ML models, no network calls — pure signal processing
  • Deterministic and reproducible

Negative:

  • Emotional valence heuristic is crude (but honest — better than LLM-hallucinated labels)
  • 296-dim feature vector is a design choice that may need tuning
  • Separate codebook means we need codebook management (which seed for which modality)

File Structure

kannaka-memory/src/
  ear/
    mod.rs          -- public API: AudioPipeline
    decode.rs       -- symphonia decode → f32 PCM
    features.rs     -- mel, MFCC, spectral stats, rhythm, pitch
    mel.rs          -- mel filterbank construction + spectrogram
    encode.rs       -- AudioEncoder (impl parallels TextEncoder pattern)